Workshop Leaders


Workshops will be held on Day 1 of the Hackathon, Monday, March 12, from 9am to 5pm. Workshop schedule, locations, and more details can be found here.

Christine Barron

Christine Barron,

Mira Prism Workshop

Christine is the Director of Software at Mira, a mobile-first AR company. She worked as a VR Associate for Sony Entertainment Pictures and is a self-taught programmer, currently exploring advances in machine learning for generative computing.

Joe Connolly

Joe Connolly,

Sketchbox Workshop


Joe is a co-founder at Sketchbox, a YC backed design tool for AR & VR. Previously he was the director of product at Flexitive, a web-based design tool and before that he spent some time at Microsoft.


Leonard Daly

Leonard Daly,

xR in Web Browser Workshop

Leonard is a 3D-systems architect, speaker, co-author of “X3D: Extensible 3D Graphics for Web Authors” and President of Daly Realism, a consulting firm specializing in web applications and graphical information systems integration.


John Paul Francis

John Paul Francis,

Artist + Scientists Collab Workshop

JP is a producer with a background in software and web development. He's won awards for his VR development and production work and has a passion for inspiring a sense of community through deep, multimedia experiences. He is pursuing a Ph.D. in Computer Science from USC, focusing on intelligent tools for sub-cellular systems.

Rex Hansen

Rex Hansen,

Geo Enabling with ArcGIS Workshop

Rex is a Product Manager for the ArcGIS Runtime SDKs at Esri. He has over 25 years of experience in GIS, spatial analytics, and computer mapping. He has helped guide the development of native solutions and technologies in the GIS industry to use authoritative geospatial data in augmented and virtual reality experiences. 



Peter Le Bek

Peter Le Bek,

Sketchbox Workshop


Peter is the founder of Sketchbox, a design and prototyping tool for VR|AR. He is the former CTO of Flexitive, a web-based design tool, and holds a Computer Science degree from the University of Glasgow and did his final year dissertation in Augmented Reality.

David Gull


Architectural Environments Workshop

David is the CEO & Co-Founder of Outer Realm, a company that builds immersive software for real estate clients. His background is in real estate and architecture. He was VP at Floored, a real estate technology startup and has worked in a prominent architecture firm, with 6-months spent living in the UAE for Design Development.


Bernadette Irizarry

Bernadette Irizarry,

Rapid Ideation Workshop


Bern is a creative leader with roots in graphic design and sculpture. She delights in combining the aesthetic with the usable has developed award-winning experiences and holds two patents in color-selection methods. Dedicated to empowering women to design and code, she can be found on weekend mornings teaching UX and prototyping. She actively speaks on empathy, branding and how to inspire high-performance teams.

Vangelis Lympouridis

Vangelis Lympouridis,

Innovation + Storytelling Workshop

Medical VR Workshop

Vangelis is an adjunct professor at USC and founder of Enosis VR, a highly specialized company in immersive technologies. His work in VR|AR has been displayed at the World Economic Forum in Davos, the Victoria and Albert Museum in London, the Tribeca and Sundance film festivals, and with the rock band Queen. 

Kat Harris

Kat harris,

MRTK for Microsoft Workshop


Katherine is a Microsoft Technical Evangelist. She is a public speaker on chat bots, game, and xReality development. She runs a developer blog focused on using Microsoft to develop immersive applications. She has expertise in Los Angeles-based game, virtual, and augmented reality.



Dario Leverde

dario leverde,

Room Scale VR With Unity Workshop


Dario is a senior developer evangelist at HTC with an EE background and 25+ years software development in mobile, embedded, Web, and enterprise. He has worked as an Android instructor, consultant, Java architect, author and entrepreneur, founding several developer communities.




Kyle McClary

Kyle McClary, 

Artist + Scientists Collab Workshop

Kyle is a PhD candidate at USC in the Department of Chemistry. His research focuses on building 3D computer models of biological cells to accelerate drug discovery and development. His mission is to make science accessible, clear, and engaging to everyone. He co-created the BRIDGE ART + SCIENCE ALLIANCE (BASA) to work with digital artists in carrying out this mission.

Dan Miller

Dan Miller,

Intro to Unity Workshop

Unity for VR Workshop

Unity for AR Workshop


Dan is a Unity specialist with a game development background. He developed mobile games published by DeNA and was a VR Programmer for Colopl Ni on multiple titles - including Cyberpong - which has been featured in VR arcades around the world. 

Laura Savu


Hololens Workshop


Laura is a Premier Field Engineer in Microsoft. She is the Mixed Reality Champ in Windows App Consult team. She’s based in Romania and works with game developers community, organizing and presenting VR/MR/AR Meetups and talks for different Universities. She participates at BUILD, GDC, Unite US and Europe events, collaborating with HoloLens developers community.

Barry Watkins

Barry Watkins,

How To Raise Money Workshop


Barry is Operations & Client Success Lead for Distributed Network Advisors (DNA). He reviews 50+ pitch decks and 20+ pitches per month. He has a background and passion for new technology including VR|AR, blockchain, and AI.

Marta Ordeig

Marta Ordeig,

Innovation + Storytelling Workshop


Marta is the founder of Garage Stories, where content creators explore VR|AR storytelling. She runs FilmPitch, a film incubator that helps filmmakers design and fund Transmedia Strategies, and mentors at Imagine Creativity Center, a program that generates disruptive ideas to solve global challenges.

Forrest Vanderborgh

Forrest Vanderborgh,

GitHub + Unity Workshop

Forrest is a Software Developer at Grab with a background in mobile and Unity development. He started developing Python based market analyzers to identify mispriced index funds. He has since been developing medtech applications using AR and AI for Clients and deep diving into blockchain based tech.

Evie Powell

Evie Powell,

New Designers Workshop

Evie is CEO and Creative Director of Verge of Brilliance. She is a games researcher and designer specializing in experimental gameplay and prototype design. She received her Ph.D. in Computer Science in 2012 and works on XR game experiences, NUI based game interactions, and other experimental game design.

Joshua Walton

Joshua Walton

UX for Created Realities Workshop


Joshua co-founded, a creative technology consultancy based in Los Angeles. He was previously Principal UX Designer and then Design Architect for Microsoft HoloLens and Windows Mixed Reality. He co-founded the LAB at the Rockwell Group, an interactive architecture group in New York City.